What a game must do beyond the maths.
The certification layer: what happens when a round is cut off, the information a game must show while you play, and how the same title is classified market by market.A game’s odds are only half its integrity. These 6 references — grounded in GLI-19 and the UK Gambling Commission’s technical standards — explain the rules a certified real-money game obeys once the reels stop.
Game behaviour, by market
The certified behaviours a regulated game must show — minimum round time, autoplay, reality checks, net position, server-side logic, log retention and interrupted-round handling — compared across 35 markets, every cell cited.
Open →02Game integrityGame classification by market
The same game is a different legal object in every market — and its class decides which licence, rules, taxes and certifications bite.
Open →03Game integrityGame recovery (interrupted rounds)
What happens when a round is cut off mid-play — and why a dropped connection can never re-roll an outcome or quietly pocket a stake.
Open →04Game integrityServer decides, device shows
On a regulated game the outcome is generated and logged by the operator's server the instant you commit to a round — your device only plays back an animation of a decision already made.
Open →05Game integrityThe in-game user panel
The information a real-money game must show while you play — balance, stakes, time, outcomes — and the design rules it must obey on speed, autoplay and celebrations.
Open →06Game integrityWhy a spin can't be instant
Many regulators cap how fast a round can resolve — a deliberate speed limit for player protection, not a loading delay — while some set no floor at all and slow the pace another way.
Open →Education, not advice. This explains what certification standards require so you can read a game clearly — it is a teaching summary, not legal or compliance advice. Requirements vary by market. 18+.