Game behaviour, by market
The certified behaviours a regulated game must show — minimum round time, autoplay, reality checks, net position, server-side logic, log retention and interrupted-round handling — compared across eight markets, every cell cited.
A licensed online game is not only tested for a fair random number generator; regulators also dictate how it behaves around the edges of play — how quickly a round may resolve, whether it can auto-spin, what it must remind you of, what it shows about your session, where the result is actually decided, how long the round is logged, and what happens if your connection drops. Those rules are public, but they sit buried in dense technical standards and differ sharply by market. The matrix below gathers them so you can see at a glance what a game must do in your jurisdiction — with every cell traced to the regulator's own text.
What this compares
Seven behaviours, each a thing a player meets but rarely sees explained. Minimum round time: the shortest a game round may take. Autoplay: whether hands-off spinning is allowed, limited or banned. Reality check: the elapsed-time reminder and how it works. Net position: whether the game must show your running win or loss for the session. Server-side logic: whether the result is decided on the operator's server or your device. Log retention: how long the record of each round is kept. Interrupted round: what happens to a bet if the connection drops mid-play. None of these change the odds — they shape the pace, the transparency and the safety net around them.
How to read it
A figure — 2.5s, 10y — is the rule as the regulator wrote it. A red pill marks a prohibition (autoplay banned). A green pill marks a positive duty the game must perform (net position required). An amber pill marks a constrained or component-only rule — permitted with conditions, or partly covered. A dash means the behaviour is not mandated in that market, which is itself informative. Hovering any cell shows the exact rule and the clause it comes from; the full sources sit beneath the grid, market by market.
The one idea underneath
Most of these behaviours make sense once you hold a single fact: on a regulated game the server generates and logs the outcome the instant you commit to a round, and your device only presents an animation of a decision already made. That is why an interrupted round need not cost you a win, why a dispute is settled from the server log rather than your screen, and why a round can be paced to a minimum time. The keystone is set out in Server decides, device shows.
Why it differs by market
The same game meets a different set of legal objects and harm-reduction models in each jurisdiction. Some regulators legislate a hard speed limit and a live loss counter; others rely on monitoring or leave a behaviour to the operator's own responsible-gambling policy. So a game shipped to several markets is often the same engine wearing different configurations — a fact this comparison makes visible rather than hiding behind a single 'it's certified' claim.
What this is and isn't
This is a teaching summary built entirely from public regulator standards, not compliance advice; requirements vary by market and change, so confirm any load-bearing point against the current standard and the local regulator before relying on it. A few cells are marked medium-confidence where a primary server was unreachable at verification or a figure sits in guidance rather than the headline text — those are flagged honestly rather than smoothed over. The set starts at eight markets and grows a market and a behaviour at a time, each verified before it lands.
Worked example
Take the United Kingdom row. A slot round must last at least 2.5 seconds (RTS 14D), autoplay is banned outright (RTS 8), the game must display your net position since the session began (RTS 2E), and an interrupted round is resolved under a published policy (RTS 10) — four separate protections, from one regulator, that a player would otherwise never see written down in one place.
Key facts
Behaviour by market
| Market | Min round | Autoplay | Reality check | Net position | Server-side | Log kept | Interrupted |
|---|---|---|---|---|---|---|---|
| United Kingdom | 2.5s | Banned | Player-set | Required | Tech-neutral | LCCP | Yes |
| Sweden | 3s | Limited | Player-set | 12-mo losses | RNG-only | Logged | 90 days |
| Ontario | 2.5s | Banned | Time tracker | Required | Required | 3 years | Yes |
| Greece | 2s | Limited | Limit alert | Components | Required | 10 years | Yes |
| Spain | 3s | Max 100 | 60 min | In 60-min | Required | 4 years | Yes |
| Denmark | 3s | Limited | Clock | Components | RNG-based | 5 years | 90 days |
| Germany | 5s | Banned | Yes | Not mandated | Safe server | GGL logs | — |
| Netherlands | None* | De-facto ban | Monitoring | Components | Implied | ≥5 years | Yes |
A figure (e.g. 2.5s, 10y) is the rule as written; ban a prohibition; req. a positive duty; partial a constrained or component-only rule; — not mandated in that market. Hover a cell for the exact rule and its clause.
Sources, market by market
United Kingdom
UK Gambling Commission — Remote gambling and software technical standards (RTS) gamblingcommission.gov.uk · UK Gambling Commission — Remote game design changes (speed of play, autoplay) effective 17 January 2025 gamblingcommission.gov.uk · UK Gambling Commission — Prohibiting auto-play functionality for online slots (consultation response) gamblingcommission.gov.uk
Sweden
Spelinspektionen — SGA regulations (English index, incl. SIFS 2022:3) spelinspektionen.se · Spelinspektionen — Guidelines for SIFS 2022:3 (English) — Ch. 7 §3–4 interrupted games/90 days, Ch. 15 §2 3-second round incl. autoplay spelinspektionen.se · Spelinspektionen — Gambling Act (SFS 2018:1138), English translation spelinspektionen.se
Ontario
AGCO — Registrar's Standards for Internet Gaming agco.ca · AGCO — Registrar's Standards for Internet Gaming (full text) agco.ca
Greece
HGC — Regulation on Organizing and Running Online Games of Chance (Decision 79835/2020, Gazette Β' 3265/2020), consolidated English text — Art. 16.4 minimum round, Art. 19/34 ten-year retention, Art. 32 central information system hgc.gov.gr · HGC — Ministerial Decision 67663 ΕΞ 2022 (18.05.2022) amending Article 16.4 to a 2-second minimum game cycle, English hgc.gov.gr · HGC — Technical Specifications Regulation (Decision 79841/2020, Gazette Β' 3266/2020), English hgc.gov.gr
Spain
Orden HAP/1370/2014 — reglamentación básica del juego de máquinas de azar (BOE) boe.es · Resolución de 6 de octubre de 2014, DGOJ — technical standards (BOE) boe.es · Real Decreto 176/2023 — safer gambling environments (BOE), Art. 16 self-evaluation message at least every 60 minutes boe.es
Denmark
Spillemyndigheden — SCP.07.03 Requirements for games (online casino) spillemyndigheden.dk · Spillemyndigheden — Certification programme for online casino (index, incl. SCP.02.00) spillemyndigheden.dk
Germany
Glücksspielstaatsvertrag 2021 — §22a Virtuelle Automatenspiele (Gesetze Bayern) gesetze-bayern.de · Glücksspielstaatsvertrag 2021 — §6c Selbstlimitierung / Limitdatei (Gesetze Bayern) gesetze-bayern.de · GGL — Downloadbereich für Glücksspielanbieter (technical guidelines / Technische Richtlinien require access authorisation — not public) gluecksspiel-behoerde.de · Gemeinsame Glücksspielbehörde der Länder (GGL) gluecksspiel-behoerde.de
Sources (3)
Education, not advice. This explains what certification standards require so you can read a game clearly — it is a teaching summary, not legal or compliance advice. Requirements vary by market and change; always confirm against the standard and the local regulator. 18+.
A short, cited email when something in iGaming changes — plus one fundamental worth understanding. Independent, 18+, no hype.