Game behaviour, by market
The certified behaviours a regulated game must show — minimum round time, autoplay, reality checks, net position, server-side logic, log retention and interrupted-round handling — compared across 35 markets, every cell cited.
A licensed online game is not only tested for a fair random number generator; regulators also dictate how it behaves around the edges of play — how quickly a round may resolve, whether it can auto-spin, what it must remind you of, what it shows about your session, where the result is actually decided, how long the round is logged, and what happens if your connection drops. Those rules are public, but they sit buried in dense technical standards and differ sharply by market. The matrix below gathers them so you can see at a glance what a game must do in your jurisdiction — with every cell traced to the regulator's own text.
What this compares
Seven behaviours, each a thing a player meets but rarely sees explained. Minimum round time: the shortest a game round may take. Autoplay: whether hands-off spinning is allowed, limited or banned. Reality check: the elapsed-time reminder and how it works. Net position: whether the game must show your running win or loss for the session. Server-side logic: whether the result is decided on the operator's server or your device. Log retention: how long the record of each round is kept. Interrupted round: what happens to a bet if the connection drops mid-play. None of these change the odds — they shape the pace, the transparency and the safety net around them.
How to read it
A figure — 2.5s, 10y — is the rule as the regulator wrote it. A red pill marks a prohibition (autoplay banned). A green pill marks a positive duty the game must perform (net position required). An amber pill marks a constrained or component-only rule — permitted with conditions, or partly covered. A dash means the behaviour is not mandated in that market, which is itself informative. Hovering any cell shows the exact rule and the clause it comes from; the full sources sit beneath the grid, market by market.
The one idea underneath
Most of these behaviours make sense once you hold a single fact: on a regulated game the server generates and logs the outcome the instant you commit to a round, and your device only presents an animation of a decision already made. That is why an interrupted round need not cost you a win, why a dispute is settled from the server log rather than your screen, and why a round can be paced to a minimum time. The keystone is set out in Server decides, device shows.
Why it differs by market
The same game meets a different set of legal objects and harm-reduction models in each jurisdiction. Some regulators legislate a hard speed limit and a live loss counter; others rely on monitoring or leave a behaviour to the operator's own responsible-gambling policy. So a game shipped to several markets is often the same engine wearing different configurations — a fact this comparison makes visible rather than hiding behind a single 'it's certified' claim.
What this is and isn't
This is a teaching summary built entirely from public regulator standards, not compliance advice; requirements vary by market and change, so confirm any load-bearing point against the current standard and the local regulator before relying on it. Where a rule cannot be read verbatim from a primary source — a regulator server unreachable at verification, or a figure that sits in guidance rather than the headline text — that row is flagged medium-confidence rather than smoothed over. The set spans 35 markets — every major regulated online-casino jurisdiction — and several rows are legitimately sparse: where online casino is prohibited (France, Australia, South Africa), run as a state monopoly (Finland, Norway), not yet in force (Ireland), or licensed offshore with no detailed public technical standard (Curaçao, some US states), a dash is the honest, informative answer.
Worked example
Take the United Kingdom row. A slot round must last at least 2.5 seconds (RTS 14D), autoplay is banned outright (RTS 8), the game must display your net position since the session began (RTS 2E), and an interrupted round is resolved under a published policy (RTS 10) — four separate protections, from one regulator, that a player would otherwise never see written down in one place.
Key facts
Behaviour by market
| Market | Min round | Autoplay | Reality check | Net position | Server-side | Log kept | Interrupted |
|---|---|---|---|---|---|---|---|
| United Kingdom | 2.5s | Banned | Player-set | Required | Tech-neutral | LCCP | Yes |
| Sweden | 3s | Limited | Player-set | 12-mo losses | RNG-only | Logged | 90 days |
| Ontario | 2.5s | Banned | Time tracker | Required | Required | 3 years | Yes |
| Greece | 2s | Limited | Limit alert | Components | Required | 10 years | Yes |
| Spain | 3s | Max 100 | 60 min | In 60-min | Required | 4 years | Yes |
| Denmark | 3s | Limited | Clock | Components | RNG-based | 5 years | 90 days |
| Germany | 5s | Banned | Yes | Not mandated | Safe server | GGL logs | — |
| Netherlands | None* | De-facto ban | Monitoring | Components | Implied | ≥5 years | Yes |
| Malta | None* | Permitted | Player-set | In reality chk | Ess. comp. | ≥2y changes | Cert std |
| Italy | None* | Barred | €100/1h | 30d resoconto | RNG off-app | 6mo/2y/+5y | Restore login |
| Portugal | ≥3s decision | Cap+cancel | Perm. clock | Session end | Platform | 10 years | Complete/90d |
| Romania | — | — | 60 min | — | Game server | 6 years | Principle |
| Czechia | 2s | Not stated | 120m break | Via limits | Central srv | Decree 208 | Not stated |
| Belgium | — | — | Not mandated | Not mandated | Ctrl protocol | Act 1999/RD | — |
| France | — | — | — | — | — | — | — |
| Gibraltar | Not mandated | Permitted | Optional | Not mandated | Certification | 5 years | Yes |
| Isle of Man | Not mandated | Not mandated | Via codes | Not mandated | Certification | Auditable | Certification |
| Alderney | Not mandated | Not mandated | Not mandated | Not mandated | Certification | ICS | Certification |
| Ireland | — | — | — | — | — | — | — |
| Finland | — | — | — | — | — | — | — |
| Norway | — | — | — | — | — | — | — |
| Australia | — | — | — | — | — | — | — |
| South Africa | — | — | — | — | — | — | — |
| New Jersey | — | Approval only | Clock or 30m | Statement | Yes | 10 yrs | Yes |
| Michigan | — | Approval only | Clock or 30m | Statement | Yes | 5 yrs | Yes |
| Pennsylvania | — | Board; max 50 | 60 min | Statement | Yes | Required | Yes |
| West Virginia | — | Approval only | Clock+limit | Statement | Yes | 5 yrs | Yes |
| Connecticut | — | Approval only | Clock or 30m | Statement | Yes | 5 yrs | Yes |
| Rhode Island | Not stated | Permitted | Clock | Components | Implied | 5 yrs acct | Yes |
| Nevada | — | — | — | — | — | — | — |
| Delaware | Not stated | Not stated | Not stated | Not stated | Implied | 5 yrs | Yes |
| Colombia | — | Controls | Session clock | — | Server-side | 6 mo online | Show result |
| Brazil | — | — | — | — | — | 5 years | — |
| Curaçao | — | — | — | — | Via GLI | — | — |
| Philippines | — | — | — | — | In-country | — | — |
A figure (e.g. 2.5s, 10y) is the rule as written; ban a prohibition; req. a positive duty; partial a constrained or component-only rule; — not mandated in that market. Hover a cell for the exact rule and its clause.
Sources, market by market
United Kingdom
UK Gambling Commission — Remote gambling and software technical standards (RTS) gamblingcommission.gov.uk · UK Gambling Commission — introducing speed-of-play limits for online slots (consultation response; in force 31 October 2021) gamblingcommission.gov.uk · UK Gambling Commission — Prohibiting auto-play functionality for online slots (consultation response) gamblingcommission.gov.uk · UK Gambling Commission — Summer 2023 consultation response: game-design rules extended to all online casino products from 17 January 2025 gamblingcommission.gov.uk · UK Gambling Commission — RTS 2: displaying transactions gamblingcommission.gov.uk · UK Gambling Commission — RTS 10: interrupted gambling gamblingcommission.gov.uk
Sweden
Spelinspektionen — SGA regulations (English index, incl. SIFS 2022:3) spelinspektionen.se · Spelinspektionen — Guidelines for SIFS 2022:3 (English) — Ch. 7 §3–4 interrupted games/90 days, Ch. 15 §2 3-second round incl. autoplay spelinspektionen.se · Spelinspektionen — Gambling Act (SFS 2018:1138), English translation spelinspektionen.se
Ontario
AGCO — Registrar's Standards for Internet Gaming agco.ca · AGCO — Registrar's Standards for Internet Gaming (full text) agco.ca
Greece
HGC — Regulation on Organizing and Running Online Games of Chance (Decision 79835/2020, Gazette Β' 3265/2020), consolidated English text — Art. 16.4 minimum round, Art. 19/34 ten-year retention, Art. 32 central information system hgc.gov.gr · HGC — Ministerial Decision 67663 ΕΞ 2022 (18.05.2022) amending Article 16.4 to a 2-second minimum game cycle, English hgc.gov.gr · HGC — Technical Specifications Regulation (Decision 79841/2020, Gazette Β' 3266/2020), English hgc.gov.gr
Spain
Orden HAP/1370/2014 — reglamentación básica del juego de máquinas de azar (BOE) boe.es · Resolución de 6 de octubre de 2014, DGOJ — technical standards (BOE) boe.es · Real Decreto 176/2023 — safer gambling environments (BOE), Art. 16 self-evaluation message at least every 60 minutes boe.es
Denmark
Spillemyndigheden — SCP.07.03 Requirements for games (online casino) spillemyndigheden.dk · Spillemyndigheden — Certification programme for online casino (index, incl. SCP.02.00) spillemyndigheden.dk
Germany
Glücksspielstaatsvertrag 2021 — §22a Virtuelle Automatenspiele (Gesetze Bayern) gesetze-bayern.de · Glücksspielstaatsvertrag 2021 — §6c Selbstlimitierung / Limitdatei (Gesetze Bayern) gesetze-bayern.de · GGL — Downloadbereich für Glücksspielanbieter (technical guidelines / Technische Richtlinien require access authorisation — not public) gluecksspiel-behoerde.de · Gemeinsame Glücksspielbehörde der Länder (GGL) gluecksspiel-behoerde.de
Netherlands
Regeling kansspelen op afstand — Art. 3.2a, 3.3, 3.5, 3.7, 3.8, 4.13 (wetten.overheid.nl) wetten.overheid.nl · Besluit kansspelen op afstand (wetten.overheid.nl) wetten.overheid.nl
Malta
MGA — Player Protection Directive (Directive 2 of 2018), Art. 18A mga.org.mt · MGA — Gaming Authorisations and Compliance Directive (Directive 3 of 2018), Art. 16–17 mga.org.mt
Italy
ADM — Regole Tecniche per la gestione della concessione (gioco a distanza) adm.gov.it · Decreto Legislativo 25 marzo 2024, n. 41 — riordino del settore dei giochi a distanza (Normattiva) normattiva.it
Portugal
SRIJ — Regulamento n.º 903-B/2015: Requisitos técnicos do sistema técnico de jogo online srij.turismodeportugal.pt · SRIJ — Regulamento n.º 828/2015: Regras do jogo em máquinas online (Diário da República 2.ª série, N.º 236, 2 Dec 2015) srij.turismodeportugal.pt
Romania
HG 111/2016 — Norme metodologice (OUG 77/2009), Art. 128, 134, 136, 137 (ANAF official copy) static.anaf.ro · ONJN — HG nr. 111/24-02-2016 (regulator copy) onjn.gov.ro
Czechia · some cells medium-confidence
Zákon č. 186/2016 Sb. o hazardních hrách, §50 and §13–15 (Sagit) sagit.cz · Vyhláška č. 208/2017 Sb. — technical parameters and storage of gaming/financial data (Zákony pro lidi) zakonyprolidi.cz · Act No. 186/2016 on gambling — official English translation (Ministry of Finance CZ) mf.gov.cz
Belgium · some cells medium-confidence
Arrêté royal du 25 octobre 2018 — conditions d'exploitation des jeux de hasard via les instruments de la société de l'information (ejustice, FR) ejustice.just.fgov.be · Kansspelcommissie / Gaming Commission — Royal Decree of 25 October 2018 (Art. 43/8) gamingcommission.be · Belgian Gaming Commission — FAQs on online gambling gamingcommission.be
France
Loi n° 2010-476 du 12 mai 2010 — ouverture à la concurrence des jeux d'argent en ligne (Légifrance) legifrance.gouv.fr · Autorité Nationale des Jeux (ANJ) — French online gambling regulator anj.fr
Gibraltar
Gibraltar Gambling Commissioner — Remote Technical and Operating Standards (RTOS) v1.1.0 gibraltar.gov.gi · HM Government of Gibraltar — Remote Gambling (Gambling Division / Licensing Authority) gibraltar.gov.gi
Isle of Man · some cells medium-confidence
Isle of Man Gambling Supervision Commission — Secondary gambling legislation (OGRA) isleofmangsc.com · Isle of Man Gambling Supervision Commission — Gambling (home / systems verification & certification) isleofmangsc.com
Alderney · some cells medium-confidence
Alderney Gambling Control Commission — Legislation (eGambling Regulations 2009, consolidated) gamblingcontrol.org · The Alderney eGambling Regulations, 2009 (consolidated text) gamblingcontrol.org
Ireland
Gambling Regulatory Authority of Ireland (GRAI) — Ireland's new gambling regulator grai.ie · Gambling Regulation Act 2024 (Irish Statute Book) irishstatutebook.ie
Finland
Poliisi (National Police Board) — Supervision of gambling (Veikkaus monopoly; reform to licensing from 1 July 2027) poliisi.fi · Finnish gambling reform — new Gambling Act and licensing timeline (Poliisi / gambling) poliisi.fi
Norway
Norwegian Gambling Authority (Lotteritilsynet) — Gambling in Norway (Norsk Tipping is the only company that can legally offer online casino games) lottstift.no · Lotteritilsynet (Norwegian Gaming Authority) — home lottstift.no
Australia
ACMA — Protect yourself from illegal gambling operators: which online services are illegal (Interactive Gambling Act 2001) acma.gov.au · Interactive Gambling Act 2001 (Federal Register of Legislation) legislation.gov.au
South Africa
National Gambling Board (South Africa) — regulator; online casino gambling remains illegal ngb.org.za · National Gambling Act 7 of 2004 (with un-proclaimed National Gambling Amendment Act 10 of 2008) gov.za
New Jersey
New Jersey Administrative Code, via Cornell LII — N.J.A.C. 13:69O-1.2, General requirements for Internet and mobile gaming (last amended 16 January 2018; read 4 November 2026) law.cornell.edu · New Jersey Administrative Code, via Cornell LII — N.J.A.C. 13:69O-1.3, Internet or mobile gaming accounts (last amended 5 May 2025; read 4 November 2026) law.cornell.edu · New Jersey Administrative Code, via Cornell LII — N.J.A.C. 13:69O-1.4, Internet or mobile gaming system standards and operational controls (last amended 1 July 2024; read 4 November 2026) law.cornell.edu · New Jersey Administrative Code, via Cornell LII — N.J.A.C. 13:69O-1.5, Server-based gaming system; server-based games (last amended 1 July 2024; read 4 November 2026) law.cornell.edu · New Jersey Administrative Code, via Cornell LII — N.J.A.C. 13:69O-1.8, Mandatory gaming system logging (no amendment listed; read 4 November 2026) law.cornell.edu · New Jersey Administrative Code, via Cornell LII — N.J.A.C. 13:69E-1.28A, Standards for the approval of a slot machine game (last amended 16 January 2018; read 4 November 2026) law.cornell.edu · New Jersey Administrative Code, via Cornell LII — N.J.A.C. 13:69E-1.28G, Standards for a random number generator (no amendment listed; read 4 November 2026) law.cornell.edu
Michigan
Michigan Administrative Code, via Cornell LII — R 432.633, Internet gaming platform and internet games technical standards (2020 MR 22, effective 2 December 2020; read 4 November 2026) law.cornell.edu · Michigan Administrative Code, via Cornell LII — R 432.633a, Additional internet gaming software and platform technical standards (2020 MR 22, effective 2 December 2020; read 4 November 2026) law.cornell.edu · Michigan Administrative Code, via Cornell LII — R 432.652, Terms and conditions for internet wagering accounts (2020 MR 22, effective 2 December 2020; read 4 November 2026) law.cornell.edu · Michigan Administrative Code, via Cornell LII — R 432.656, Internet wagering account information (2020 MR 22, effective 2 December 2020; read 4 November 2026) law.cornell.edu · Michigan Administrative Code, via Cornell LII — R 432.666, Records retention (2020 MR 22, effective 2 December 2020; read 4 November 2026) law.cornell.edu · Gaming Laboratories International — GLI-19 Standards for Interactive Gaming Systems, version 3.0 (17 July 2020), adopted by R 432.633(2) gaminglabs.com
Pennsylvania
Pennsylvania Code — 58 Pa. Code Chapter 810a, Interactive gaming testing and controls (added 28 August 2021; read 4 November 2026) pacodeandbulletin.gov · Pennsylvania Code — 58 Pa. Code Chapter 812a, Player accounts (read 4 November 2026) pacodeandbulletin.gov · Pennsylvania Code — 58 Pa. Code Chapter 814a, Compulsive and problem gambling requirements (read 4 November 2026) pacodeandbulletin.gov · Pennsylvania Gaming Control Board — Gaming Regulations gamingcontrolboard.pa.gov
West Virginia
West Virginia Secretary of State — W. Va. Code R. § 179-10, West Virginia Lottery Interactive Wagering Rule, final filing (effective 27 April 2026; read 4 November 2026) apps.sos.wv.gov · West Virginia Secretary of State — Code of State Rules record for 179-10, showing the 27 April 2026 version as active (date of record 27 April 2026; read 4 November 2026) apps.sos.wv.gov
Connecticut
Connecticut eRegulations — Regs. Conn. State Agencies §§ 12-865-1 to 12-865-34, Online Casino Gaming, Retail and Online Sports Wagering, Fantasy Contests, Keno and Online Sale of Lottery Tickets (effective 1 February 2022; revised 2 February 2022; read 4 November 2026) eregulations.ct.gov · Connecticut Department of Consumer Protection — Online Casino Gaming, Online Lottery, and Online Keno Electronic Wagering Platform Technical Specification (file dated 2 December 2024; read 4 November 2026) portal.ct.gov · Connecticut Department of Consumer Protection — Technical standards page linking the current specification (page dated 21 September 2021; read 4 November 2026) portal.ct.gov
Rhode Island · some cells medium-confidence
Rhode Island Lottery — Rules and Regulations, Chapter 20 Part IV iGaming, §§ 20.41 to 20.54 (30 October 2026; read 4 November 2026) rilot.com
Nevada
Nevada Gaming Commission — Regulations (Regulation 5A, Interactive Gaming / poker) gaming.nv.gov · Nevada Gaming Control Board gaming.nv.gov
Delaware · some cells medium-confidence
Delaware Administrative Code — 10 DE Admin. Code 206, Internet Lottery Rules and Regulations (as amended by 29 DE Reg. 701, 1 February 2026; read 4 November 2026) regulations.delaware.gov · Delaware Register of Regulations, Office of the State Lottery — Final Order amending 10 DE Admin. Code 206 (February 2026; read 4 November 2026) regulations.delaware.gov
Colombia
Coljuegos — Requerimientos Técnicos de Juegos Operados por Internet (5 Oct 2022) coljuegos.gov.co
Brazil
Portaria SPA/MF nº 722, de 2 de maio de 2024 (technical requirements) gov.br · Portaria SPA/MF nº 1.231, de 31 de julho de 2024 (responsible gambling) — DOU in.gov.br · Medida Provisória nº 1.394, de 25 de setembro de 2026 (Planalto): nationwide ban on fixed-odds betting, including online games; 5-year record-keeping after authorisations end (art. 10 IV) planalto.gov.br
Curaçao · some cells medium-confidence
Curaçao Gaming Authority — Online Gaming regulation (LOK 2024) cga.cw · Gaming Laboratories International — GLI-19 Standards for Interactive Gaming Systems, v4.0 (3 November 2026, PDF) gaminglabs.com
Philippines · some cells medium-confidence
PAGCOR — Regulatory manuals and frameworks pagcor.ph · Gaming Laboratories International — GLI-19 Standards for Interactive Gaming Systems, v4.0 (3 November 2026, PDF) gaminglabs.com
Common questions
Is autoplay banned in the UK?
Yes. The UK Gambling Commission's Remote Technical Standards (RTS 8) require a customer to commit to each game cycle individually, which bans hands-off autoplay for online casino games. Ontario and the Netherlands also prohibit it; Sweden, Greece, Spain and Denmark permit it under conditions. In New Jersey, Michigan, Pennsylvania, West Virginia and Connecticut it is not allowed unless the regulator authorises it.
What is the minimum spin time for online slots?
It depends on the market. The UK and Ontario set a 2.5-second minimum per slot round, Greece 2 seconds, Sweden, Denmark and Spain 3 seconds, and Germany around 5 seconds. The Netherlands sets no time floor but requires an explicit player action to start each round. These are player-protection speed limits, not loading times, and they do not change the odds.
Does the casino or my device decide the result of a spin?
The server. On a regulated game, all critical functions — including generating the outcome — run on the interactive gaming system, independent of your device (GLI-19 §4.2.10, mirrored by Ontario Standard 4.31 and several EU regimes). Your device only presents an animation of a result already decided and logged.
What happens to my bet if I disconnect mid-round?
The result stands where you could no longer influence it, and an incomplete round is preserved. Several markets — Sweden, Denmark, Spain, Colombia — require the interrupted game and its stake to be shown when you reconnect, and to be settled or closed after a fixed window (often 90 days). Your balance is not lost to a dropped connection.
Which markets require the game to show my net win or loss?
Ontario (Standard 2.21, in Canadian dollars) and the UK (RTS 2E) require slots sessions to display the running net position — total wins minus total losses since the session began. Lithuania requires a live current-result figure. Most other markets require component figures (balance, stakes, wins) rather than a single live net number, and New Jersey, Michigan, Pennsylvania, West Virginia and Connecticut require win or loss statistics in a statement on request.
How long are online game rounds kept on record?
Every regulated platform logs each round for audit and dispute resolution, but the retention period varies widely — from about 90 days at the device level in Lithuania, through 3 years in Ontario, 4 in Spain, 5 in the Netherlands, Brazil and Denmark, up to 10 years in Greece. The server log, not your screenshot, is the record a dispute is settled from.
Sources (3)
Education, not advice. This explains what certification standards require so you can read a game clearly — it is a teaching summary, not legal or compliance advice. Requirements vary by market and change; always confirm against the standard and the local regulator. 18+.
A short, cited email when something in iGaming changes — plus one fundamental worth understanding. Independent, 18+, no hype.