Hold and Win
A feature where special symbols lock in place and grant respins, resetting the respin count each time a new one lands.
Definition
In a hold-and-win round, landing a set number of special symbols (often cash or jackpot symbols) triggers a series of respins, usually three. Any qualifying symbol that lands during the round locks in place, and the respin counter resets back to its start whenever a new one appears. The round ends when no new symbol lands across a full set of respins, or when the grid fills, and the collected values are then paid, sometimes including a jackpot for filling every position. The reset-on-land structure builds tension, but the trigger and land rates are configured so the game keeps its long-run edge.
Worked example
Six cash symbols trigger the feature with three respins remaining. A seventh symbol lands and locks, resetting the count to three. This continues until three respins pass with nothing new, at which point every locked value is added up and paid.
Why it matters
For a learner, hold-and-win is one of the most popular modern formats and worth recognising by its reset-respin rhythm. For a professional, the interplay of trigger count, respin reset, and value distribution drives both the volatility and the jackpot economics of the game.
Related
Note: The number of respins, whether a full-grid jackpot exists, and the cash values used differ by title and sometimes by stake level.