Pick Bonus
A bonus round where the player selects from hidden objects to reveal prizes, though the outcomes are predetermined at random.
Definition
In a pick bonus, the player chooses among several on-screen items, such as chests, cards, or symbols, and each reveals a prize like a cash amount, a multiplier, or extra picks, usually ending when a collect or pooper symbol is revealed. The choices feel like skill, but the prizes behind each option are assigned by the random number generator, so no strategy improves the expected result. The set of possible prizes and how they are distributed are configured so the feature contributes its intended share to the game's return. Pick bonuses are valued for their interactivity rather than any real player control over the result.
Worked example
Three treasure chests appear and you pick one; it reveals a 15x prize and lets you pick again. You choose a second chest, which shows a collect symbol, ending the round with the total you have accumulated.
Why it matters
For a learner, pick bonuses are a clear case where apparent choice does not change the odds. For a professional, they offer a flexible way to distribute a feature's value while giving players a satisfying sense of agency.