Netherlands
The Remote Gambling Act (Wet kansspelen op afstand, the 'KOA Act') entered into force on 1 April 2021, and the licensed online market went live on 1 October 2021 when the first operators launched. Licences are issued and enforced by the Kansspelautoriteit (KSA). The regime combines relatively open market access with strict responsible-gambling and advertising rules, including the CRUKS central self-exclusion register that every licensee must check, mandatory deposit and intervention limits, and a ban on untargeted advertising. Gambling is taxed under the kansspelbelasting on gross gaming revenue, a rate that has been rising sharply.
Market design under KOA
The KOA Act, in force since 1 April 2021, opened a licensed online market on 1 October 2021 on a comparatively open-access basis: any operator meeting integrity, technical and player-protection standards may apply, and licences run for up to five years. This is not a numerical cap or a monopoly model. The trade-off is stringent conduct obligations attached to each licence - real-time register checks, duty-of-care monitoring and advertising limits - so the barrier to entry lies less in scarcity of permits than in the ongoing cost of compliance. Around ten licences existed at launch, rising past thirty by late 2025.
The rising tax trajectory
Gaming tax (kansspelbelasting) is levied on gross gaming revenue and has climbed steeply: 30.5%, then 34.2% from 1 January 2025, and 37.8% from 1 January 2026. A separate levy (kansspelheffing) of roughly 1.95% of GGR funds the regulator. Despite sustained industry and parliamentary lobbying, the 2026 increase took effect as legislated. Because the charge falls on margin rather than turnover, its weight varies with product mix and payout ratios, and operators have limited scope to absorb it without adjusting bonusing, game economics or market presence.
Channelisation and revenue gap
The central policy tension is that higher rates have not produced proportionate revenue. Treasury projections for the increase were substantially undershot in 2025, while the regulator reported channelisation - the share of play with licensed operators - slipping below 50% by GGR in the first half of 2025, from around 51% at end-2024. These figures are contested and measurement-dependent: channelisation counted by registered player numbers remained far higher, near 94%. The gap between healthy registration and leaking expenditure keeps a rate review on the political agenda.
Player protection and acquisition
Player-protection duties reshape both product and acquisition. Operators must check the CRUKS central self-exclusion register before allowing play, apply mandatory deposit and intervention limits, and observe a minimum age of 18, with 21 proposed for higher-risk games. Since 1 July 2023 untargeted advertising has been banned across television, radio, print and public spaces, while narrower online and direct channels are retained under conditions. Cross-operator spending-limit reforms remain under discussion. Together these constrain mass-market brand-building and shift acquisition toward permitted, consent-based and lower-visibility channels.
Enforcement and unlicensed market
Enforcement centres on the licensed perimeter and the offshore market beyond it. The regulator pursues unlicensed supply and prohibited promotion, yet the sub-50% GGR channelisation reading indicates a growing share of expenditure reaching operators outside its remit. Officials have linked part of this drift to players seeking to avoid deposit limits and other restrictions, framing enforcement and player-protection design as interconnected rather than separate levers. The open question for diligence is whether tightening rules and rising tax raise protection standards faster than they push spending offshore.
Tax
GGR
37.8% of GGR (kansspelbelasting), in force since 1 January 2026
Gaming tax (kansspelbelasting) is 37.8% of GGR, in force since 1 January 2026 — the second of two legislated increases (30.5% -> 34.2% on 1 Jan 2025 -> 37.8% on 1 Jan 2026). Despite heavy industry and parliamentary pressure to pause or reverse it, the 2026 rise took effect as enacted. A separate gambling levy (kansspelheffing) of ~1.95% of GGR (1.7% for regulator operating costs, 0.25% for addiction prevention) funds the KSA. The policy debate continues: 2025 tax revenue came in below forecast and channelisation fell below 50%, keeping a rate review on the political agenda.
Key facts
Netherlands across the portal
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Open forecasts
Will the Netherlands change its 37.8% gambling tax with effect on or before 1 January 2028?45%resolves by 2028-01-15Will the Dutch bill with cross-operator deposit limits open for public consultation by 30 September 2027?75%resolves by 2027-09-30RTP rules
No statutory minimum RTP for online slots or casino games. The Remote Gambling Act framework rests on fair play and certified RNGs (Regeling koa Art. 3.2 and 3.2a), not a payout floor.
Besluit koa Art. 4.34(1)(d) requires the licence holder to give players access, on the interface, to the game rules, the chances of winning, the method of determining chance and — as far as possible — the payout percentage, presented in a suitable, comprehensible and accessible way.
Licence types
Fees
Change-watch
Gaming tax rose to 34.2% on 1 Jan 2025 and to 37.8% on 1 Jan 2026; both increases took effect as enacted despite industry pressure to pause or reverse them.
New licensing policy rules (Beleidsregels vergunningverlening Koa 2026) took effect: applicants must submit an exit plan for rapid repayment of player funds on wind-down and a Wwft (AML) risk analysis, face tighter restrictions on holding player funds, and can be refused on a trustworthiness ground for non-compliance with Dutch court rulings
Sources (4)
Not legal or tax advice. This is a teaching summary; confirm every figure against the primary regulator (Kansspelautoriteit) before relying on it.